Abstract
The human hand exhibits enormous versatility and dexterity, to a degree paralleled by few gripping assemblies. Although several hand posture animators have been discovered, vision-based trackers have retained the research focus owing to their compactness, cost-effectiveness and ease-of-installation. The present investigation explores a marker-based hand pose-tracking solution, using a Kinect depth-capture device. It exploits the inherent synergism within the finger linkages through a novel motion capture algorithm for grasp reclamation. The tracked data-set is analysed for an optimal number of condensed primitives which yielded an effectively reclaimed grasp-pose. Isomap based dimensional reduction followed by Principal Component Analysis (PCA) back-projection, drives the reconstruction of thirty-three Feix-grasps solely from Index, Thumb and three edges of a Palm marker. The derivatives were observed to contribute across grasp initiation to final posture assumption, with a scope for future investigations on their direct correlations to cortical motor impulses.
Original language | English |
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Pages (from-to) | 702-721 |
Number of pages | 20 |
Journal | Computers and Electrical Engineering |
Volume | 70 |
DOIs | |
Publication status | Published - 01-08-2018 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Control and Systems Engineering
- Computer Science(all)
- Electrical and Electronic Engineering